~*~*~*~*~SPOILERS AHEAD!! This post contains images and discussion about bosses in the new Antorus raid. If you do not want to know anything about this raid, please turn back now. ~*~*~*~*~

Anyone who has been reading my blog for awhile that I love a new raid. There’s always something so exciting about it. There’s a buzz that you can feel in the days leading up to it. I’m no different. Whilst I’m not as tired of Tomb of Sargeras as other people are, I have been looking forward to seeing some new bosses.

So you can imagine my disappointment in missing the first night of the new raid. You’ll have noticed I’ve been quiet here again lately, and that’s because for the past few weeks I’ve been travelling for work. It’s been busy and extremely tiring (I’m not a good flyer, so the anxiety really makes it exhausting!). I was on a flight from Perth back to Melbourne when my guild walked in to Antorus for the first time on Wednesday night. It was an odd feeling. It was the first raid for the new guild (more things I haven’t talked about here…) and I was really looking forward to it. But it is what it is.

I was, however, fortunate enough to step into Antorus on Thursday night, when we started the Heroic run. We managed to clear 8 heroic bosses for the first time on Thursday night, which I was really excited about. I had been terrified for most of the night because, due to being so busy with work, I had only really had a very basic look at each of the fights. But I actually did ok. My healing was trash (also didn’t help that we were overhealing things by a bucketload!!) but I didn’t die to mechanics, so that’s good.

Anyway, we went back in last night for our alt run on normal. Except I took my shaman so she had a chance at some more gear. And more importantly, so she could take some screenshots.

When I say Antorus is epic, I genuinely mean it. This is a level of epic that I think most people haven’t really felt since Ulduar. The raid itself spans from Antorus into space and the twisting nether. It’s incredible. It’s done brilliantly, so it doesn’t feel like you’re running for a long time to get to bosses (ground mounts are allowed for a lot of the raid, which is so helpful!). Instead, you get to use the Vindicaar and the portals you see on Argus to get around.

And the scenary. Holy moly. When you go in there yourself, look up. It’s just… amazing.

The bosses themselves are a lot of fun. I really like all of them. I haven’t had a look at mythic mechanics yet (which I will need to do given we will start mythics next week!) so my thoughts are based on normal and heroic at this stage.

~*~*~*~*~SPOILERS SPOILERS SPOILERS!!!!!!~*~*~*~*~

Yes, I’m going to talk about each of the bosses, INCLUDING ARGUS AND THE PHASES IN THE FIGHT AND WHAT HAPPENS AFTERWARDS. You’ve been warned!!!

Garothi Worldbreaker

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This is a great little fight, and I think a nice way to start the raid as a whole. The fight is straight forward, but ramps up in damage over time, which helps speed things up a bit. The way we do it has ranged and melee stacks, which means I always have somewhere to drop my healing rain, which I’m always excited about (this will be even more important when I get my 2 and 4 piece sets from this tier). It’s good fun, though! I like it a lot.

Felhounds

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I LOVE how these guys look! And what’s even better- the firey hound drops as a mount from this fight. One of my guildies was extremely lucky and got it on the first night. I’m very jealous. It’s not usually a mount type that I would go for, but I love the glowing colours.

This fight is another one that is quite straight forward, however the difficulty comes in when the abilities overlap in weird ways. For example one mechanic requires you to all stack up together, but then a different mechanic needs you to all spread out. And sometimes, those two mechanics overlap. So it makes for a really interesting fight. I think this one will be quite chaotic in mythic- I can’t wait!

Antoran High Command

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This fight actually consists of 3 bosses. Only 1 is active at a time, with the two hanging out in their little pods bombarding us with random abilities. Because the active boss has vacated their pod, one of us can pop in there and use it to our advantage. It’s a great concept. We move around the room and deal with all the abilities. This is another one that ramps up in damage to the raid. It also requires a good amount of dps so you don’t run out of “death-saving” abilities. I like it a lot. I have a feeling this one will be a bit bananas on mythic too, though!

Portal Keeper Hasabel

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This is another awesome fight (I’m sensing a theme here…). It’s got some great mechanics- being a portal keeper, Hasabel has a bunch of portals that open up, so the group needs to be split up to help deal with what’s in them. It’s a little like the Dragons of Nightmare fight in that way. Inside the portals there are orbs and things that look like they’re going to play a big part in mythic… we’ll see how that pans out. Again, another great fight with some simple mechanics that are easily botched.

Essence of Eonar

It’s no surprise here that I have lots of pics for this fight…

Eonar is a life-binder, so of course wherever she is, it’s going to be beautiful. This fight is quite different- there’s no one boss. We just need to defend Eonar from the onslaught of demons coming in. Because the room is massive, the team needs to split up. There’s a great ability that you get when you run into the room, that gives you wings. When you use them, you get shot straight up into the air. You can then glide around with your beautiful green wings, or you can use the extra action button again to land somewhere specific. So it makes getting around a lot faster.

I will admit, that even though this is a stunning area for a fight, it’s my least favourite in the raid. There’s SO much running around, so I can’t drop my rain anywhere, and I always seem to get lost. The changes to the fight on mythic have the raid splitting even further, so it will be very interesting indeed. but for now, not my favourite (at least it’s pretty!)

Imonar the Soulhunter

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Silly bugger wouldn’t turn around for me to take his picture! So here’s a pic of his butt 😉

This fight has bombs and sleeping and racing through mazes… it’s chaotic and awesome!! It’s going to be bananas on mythic. It requires some good coordination with the team to make sure that bombs are placed in suitable spots around the room, and to make sure we don’t accidentally put each other to sleep. The fight starts on one side of the room, then he will jump over to the other side. We have to run across a bridge that is full of bombs and rolling balls and lines of death… yep, bananas. But I’m a sucked for punishment, and actually really love this fight.

Kin’garoth

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This guy is AWESOME! We smash his face for awhile, then go kill some adds that spawn. Any adds that we don’t kill do a whole bunch of mechanics in addition to the boss mechanics, so it’s really important to get them down. My only issue with this fight is that I find myself out of range of the tanks a lot. I think I need to get them to have markers on their heads so I know where they are. But yeah, another really interesting fight.

Varimathras

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This fight is scary. It’s a tank and spank kind of fight, which is probably pretty boring for dps, but there’s a healer mechanic in this which is terrifying. You need to always be near someone, otherwise you get a debuff on you called Misery, which makes you take 200% extra damage, but worse than that, makes you unable to be healed for its duration. Misery lasts for 7 seconds, but I tell you what, it seems so much longer than that. Watching peoples’ health go down and not being able to do anything about is excruciating!! It means people need to be sensible when they’re going to take damage- anything to help reduce the amount of damage taken is going to be really helpful for healers, because otherwise we can’t do anything until the debuff is gone.

This fight has a quick enrage timer on it, and it’s really easy to mess up. I know some people don’t like it, but for me, it’s challenging and really intersting. And bloody terrifying.

Also, it’s nice to see a male character with barely any clothes on for a change!

Coven of Shivarra

I mean, there’s so much ass here…

I’ve only done this fight (and the following two) on normal so far. It’s chaos. I’m not usually a fan of council fights, but this one has some really interesting mechanics that mix things up a bit. There are titan abilities that come in to try and hurt us, and they rotate randomly, so we have to be able to react quickly. There’s also a debuff that needs to be healed off, because if it isn’t the person with it gets stunned. It’s an interesting fight. I’m concerned I’ll dislike it on mythic, but so far, I enjoy it!

Aggramar

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So again, I’ve done this fight on normal. It’s damn good fun. This one, to me, feels like a dance, and I really like it. There’s fire and explosions and smashes and thankfully at least a bit of stacking for my healing rain to enjoy. I’m excited to see this fight on heroic tonight!

Argus the Unmaker

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Oh Argus. You can’t help but feel sad about how this all came about. But oh boy it’s hard to be sad when you’re surrounded by the freaking AMAZING zone. We’re in space and it’s just incredible. And this fight… this is a damn good final boss for an end of expansion raid.

The fight has 4 phases. The first phase has cones of void that need to be placed properly, and blobs of void that need to be put in the right place as well. There are also orbs of awesome that spawn that give you some buffs, which is a really great.

Phase 2 opens with a giant storm that gets rid of the void zones. We just hang out in the middle avoiding the storm. Then there are junk-rat-style tyres of void doom that make lines of death across the platform that we have to dodge. There are also bombs that get put on people that need to be dealt with… of course they have really similar names so it’s quite confusing!

Phase 3 comes to us with a WHOLE bunch of adds around the room. They start out really pretty as stars, then turn into evil adds of mean that needs to be killed ASAP. There are lines that need to be avoided and casts that need to be interrupted and adds that get specific debuffs on them to make them easier to kill.

Once the adds are all killed, Argus pulls us all in together… and kills us. Dead. RIP

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It’s amazing. There’s a bit before the image above where we are pulled together in space, and locked in this big chunk of ice-like stuff… then Argus gets all cranky and smashes us in one hit. What a jerk.

But all is not lost. Eonar is here to save the day!!!

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Thanks for the res, Eonar!

I forgot to take a pic of what it looks like when we’re dead! (There will be plenty of time for pics of it in later attempts, though!). While we are dead, we need to avoid running in to some little adds that are out blocking our path, and run to a tree where we can res. That tree stays up for the whole fight, which is really interesting, because it means we can die quite a few times without wiping. Death becomes a resource in a way. And it’s needed, because there are abilities that go out that will just plan and simply kill people.

The last phase is quite chaotic, and is definitely a dps race, because you will eventually run out of rezzes.

But then Argus dies, and the end cinematic begins…

I had watched the end cinematic before I went in to Argus. I knew that it would get spoiled for me before I would have a chance to see it for myself, so I watched it in advance. But watching the cinematic again after having completed the fight was something else. I cried. I really did. It was pretty emotional. Thinking about everything that had happened to lead up to that point… the people who have died (RIP Varian), and all of the battles we have had to face to get to this point, where Sargeras is finally being captured and brought to justice… it’s a lot. It really does reiterate my last post, too, about just how epic this is, and how difficult anything that comes after it will be “disappointing” to a lot of people. This was fucking EPIC. And I’m really going to miss Illidan. What an amazingly deep and interesting character. This was a really nice send-off.

So that’s it! Antorus the Burning Throne. Freaking AMAZING. Here are a couple of more pictures from the raid itself.

Have you had a chance to experience Antorus yet? What did you think? I hope you had a great time 🙂

xo

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We did it! After all the dramas we have gone through as a team over the past couple of months; after losing so many players and recruiting and trialling others, we are finally at a point where, not only have we defeated all the mythic bosses we had killed before, but we have now got down a new boss! Mistress Sassz’ine is DOWN!

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Mythic Sassypants (Sassz’ine)

This fight is of the most RNG-heavy, mechanics-intensive fights I think I’ve ever done. It is one of those fights that, even after having done it hundreds of times, you still kinda feel like you don’t really know what’s going on. It is absolute CHAOS. And I freaking loved it!

For our team, we went with 5 healers, but as a result, were told that we also needed to dps as much as possible in order to beat the enrage timer. Because of this, and the fact that this fight has SO much movement in it, I swapped my gear and talents around a little to what I would normally do.

For my legendaries I used Uncertain Reminder. Aside from having some really juicy stats on it, it extends the duration of hero by 75%. That extra time of hero, combined with our restoration artifact trait Sense of Urgency, AND the fact that hero is popped at a time when there is bucket loads of damage going out, means that it’s a really useful legendary to have. So this one was a no brainer.

The second legendary I had been thinking a fair bit about. In the end, once it was confirmed that we needed to be pushing out more dps, the decision was easy. I went with Soul of the Farseer. Again, it has some great stats on it. But the reason I went with this legendary was the fact that it let me run Echo of the Elements AND Cloudburst at the same time, meaning I could cast a lot more on the move (extra Riptides and Healing Stream Totems) and be able to cast more Lava Bursts. I was glad I went with it in the end, because towards the end when I wasn’t dpsing so much, I was able to drop out some more instant heals as I was fleeing for my life from some hungry octopus thing.

For talents, I had Torrent, Graceful Spirit (this is a no brainer – being able to cast on the move more often is essential in this fight), Lightning Surge Totem (which I didn’t use at all), Ancestral Guidance (to beef up my Cloudburst Totems), Ancestral Vigor, Cloudburst Totem AND Echo of the Elements, and lastly Wellspring.

Wellspring was a last minute change. Normally on this line I’ll take High Tide, but swapped over to Wellspring because it just felt stronger here. It was great for topping up loads of people after each Hydra shot. And it looks cool. 😀

My heals overall were pretty crap, but a lot of that is just due to pushing out damage wherever we could, and the sheer amount of movement there is in this fight. The movement also meant that I couldn’t drop healing rain very often at all, and that usually heals for a pretty decent amount.

None the less, we did it. Mythic Mistress Sassypants is sassy no more. Next up… Maiden of Vigilance.

Well, I find myself here once again where the team I’m raiding with has crumbled. We had been losing a few people here and there over the past couple of months for a whole bunch of different reasons. I’m not sure what happened, but this last week something snapped, and we were done. Through a combination of real life issues and people wanting a change, we dropped enough to not have enough people on the team to raid anymore.

It’s not a new story, and it’s not a story that we’ll never hear again. This is what happens. And even though I’ve been here so many times before, it doesn’t get any easier. Before raid on Wednesday we all logged on and had a chat about what everyone’s plans were. There was talk of server transfers to try and rebuild the team on a more populated server (and then further discussion about what the server might be); there were talks of staying put and pushing through it; there were talks of finding other teams, of going our separate ways… and of disbanding entirely. In the end, some people decided to move on, which in turn made other people also decide to move on to other teams rather than waiting for the numbers to come back up again.

There were no hard feelings towards the people who decided to leave for other teams. I totally understand it. Things weren’t perfect, and some people had really good reasons to go, but it still makes me sad. *shrug* It is what it is, and I truly hope everyone is happy wherever they end up.

In the meantime, there are 10-13 of us who have decided to stay and try and rebuild, rather than moving the guild to another server. Our team is 5/9 mythic… past the halfway mark of Tomb of Sargeras… so hopefully we will be able to attract some good players in time to get mythic Kil’Jaeden down. (Shameless plug! Here’s our recruit thread on the forums.)

For now, I’m just feeling sad. I know it’s (hopefully?) not my fault, but it doesn’t stop me from feeling like rubbish. Being in a guild and raid team like this always feels like a second family. We all spend so much time together, and we argue and celebrate wins… so it just feels weird everyone not being together any more. But like I said, it is what it is, and it will probably happen again. In the meantime, I’m holding out hope we find some more awesome players so we can get back to killing internet pixels. 🙂

 

 

~*~*~*~*~Spoilers ahead. If you don’t want to see any of the Tomb of Sargeras stuff yet, please turn away now.~*~*~*~*~

This week the Tomb of Sargeras opened. For me, it was a bittersweet time, as my partner Thor had made the decision to stop playing WoW. It would be the first time we weren’t raiding together in years. In addition to that, I was having all sorts of dramas with a new PC (more on that in a later post!) and generally being less prepared than I would have liked. So I went into Tomb, well, flustered.

But in we went, a much stronger team than we were going into Nighthold. And oh, how amazing this raid is. It’s always nice to see some new fights, of course. And for the most part, we powered through normal (with a shut down in the middle of our first night!). On our second night we cleared 6 bosses on heroic, and last night a few of us went in again to get the 7th down.

After we called it for the night last night, I ran around the Tomb to take some screenshots. It’s an amazing mix of beauty and terror. Especially in the real Nightborne areas- things look beautiful, but upon closer inspection, and down right horrific. In one of the pics below you’ll see a statue of a beautiful female night elf holding a large pan. And the light and colouring is so beautiful and serene. But then when you get closer to her, and you look at her face, you see her eyes have been gauged out, and she has an eerie grin that says she’d love to do the same for you… So creepy.

~*~*~*~*~ Post raid spoilers ahead! ~*~*~*~*~ 

I’ve put the spoiler tag just in case, but there have been loads of pics of this around absolutely everywhere. As many people will know, Argus comes to Azeroth, thanks to some tomfoolery from Illidan (of course). Getting to that point, though, was absolutely incredible. Seeing battles with Kil’jaeden in the background of the Fallen Avatar fight was really great. It was nice to see the other NPCs doing something other than standing there watching us fight.

Once the Avatar is down, we portal up to Kil’jaeden’s ship, and in doing so, we are treated to a mini-cinematic featuring our own toons! It was hands down one of my favourite parts. The Kil’jaeden fight alone was really interesting (ok so I was definitely unprepared for this fight! Kinda winged it!) Afterwards, when Argus was in view around the world, I popped an Inky Black Potion and took pics of it, because it looks so bloody  intimidating. It’s amazing seeing the world change like this because of our actions.

The end cinematic for Tomb was bloody brilliant. I had been so busy in the lead up to this that I’d had no spoilers at all, and really no idea of what was to come. So I spent a lot of it just going “OH MY GAWD!!” Here it below if you want to see it. (Goes without saying, massive spoilers!!)

The last thing I wanted to mentioned about Tomb was some random runes I found around the place. The first one I noticed was on a wall as we headed in to the fight with Mistress Sassypants (that’s totally her name, guys). I didn’t want to click on it during raid in case it did something bad, so last night I went back down there to see what happened. Here’s what happened:

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Yes, I turned into Gul’dan. Not only that, but I got a new spell bar, with 3 of the spells he used in the fight with him in Nighthold. And boy are they fun to use!! One of the runes even set off a short roleplay scene, but I couldn’t hear anything, I just saw Gul’dan kill a bunch of people.

I looked it up on wowhead, and there’s 5 entries for orcish runes in the database, but no other information. I found 3, so I’m curious about where the other 2 are, and what they are all for. Do they need to be clicked in a certain order for something to happen? I really don’t know. But you know, it’s weird. Even though Gul’dan was a giant dick, running around as his ghost for awhile was, well, kinda sad.

Anyway, those are my adventures in the Tomb of Sargeras so far!

Well, it took us three weeks, lots of tears, frustration, swearing and hysteria, but we did it – Mythic Gul’dan is defeated! We got our Cutting Edge achievement, and new title Vengeance Incarnate. And my partner, Thor, was very lucky and won the mount (it looks AWESOME!!)

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I’m even more excited about this because we came into Nighthold as a new guild. As many of you know, we’d had some dramas with the last guild and it disbanded, leaving everyone to go their separate ways. A bunch of us like-minded types ended up forming a new guild – Pit Crew. And we worked our butts off to recruit like mad and build a great team.

Working on Gu’dan himself was an adventure in patience. We had a lot of PC and internet issues (including my computer absolutely packing it in in the middle of a pull last night), some attendance issues of key players, and a general issue with being numpties sometimes. But we got there. And we got there by one-shotting him on our first pull of the evening tonight! We all were laughing and cheering at the end – it was awesome.

Our clicker hunter (he clicks to play… we’re all baffled, but he does it very well!!) caught it all on stream. You can find Tombstone’s stream at http://twitch.tv/whiteronnie

I’ve uploaded a copy of it to my YouTube channel so you can all see it here. The good bits come in at the end around 12 mins where our rogue starts getting excited and says “Fuck yeah bois! … and girl!” I cracked up. 😀 (please excuse my dodgy attempt at making this presentable for youtube! I have no real editing software for fancy intros and stuff, so just did the best I could.)

We need to get as many people in who missed out on the kill tonight in for it next week so they can also get the achievement.

Anyway, we are all so excited to have gotten him down. Now to start getting ready for Tomb of Sargeras!!

 

I’ve spent a bit of time this weekend attempting the mage tower artifact challenge yet again. I put in about an hour or 2 each time the tower is up in an attempt to get the artifact appearance that I have been wanting since I first saw it on beta.

This weekend I got the closest I’ve ever been to getting it done – up to the very last boss – before I failed miserably. I’m progressing a little more each time. Truth be told, I was sure I’d get it this weekend. I was able to get through the first stage easily each time I tried yesterday, and everything that I had read and watched for Resto shamans indicated that the first phase was the hardest for us. So I felt really good being able to push through that multiple times.

But such is the way when you’re unwell, I had to stop and rest when I was on a roll yesterday. I figured it would be ok, I’d be able to pick things up again today, (Sunday) and get it done. I felt even more confident about it because I had managed to get my 52nd trait last night, which unlocked the final new Concordance trait (woot!). I also managed to pick up a few great pieces during our heroic farm clear last night, including a tier helm that managed to titanforge AND have a socket! This was really great news because the only gem slots I had in my gear were on a couple of legendaries, meaning I was locked in to having one or 2 set legendaries so I could have the 200+stat gem. But now, I can have that in my tier helm, and can swap through whatever legendaries I like. Huzzah!!

Anyway, given all of that, I had another crack at the challenge this afternoon and I *sucked*. Like, terribly. I don’t know what was going on, but I just couldn’t push through that first phase again. So I’m sitting here sulking and feeling sorry for myself. I only gave it half an hour because I just wasn’t doing any better. I’m just marvelling at how one day I can be doing brilliantly, and the next, sucking super hard. Here’s hoping after dinner I pull my shit together, because we’re onto Mythic Gul’dan progression now! SO exciting!!

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Anyways, this was just a bit of a ramble really. Just reflecting a bit on how much my performance can change based on how I’m feeling.

Truth be told, I’ve been feeling pretty lost in WoW lately. No, it’s not from lack of things to do, or not enjoying the game (because there is plenty to do, and I still completely love the game!). Once again it’s how I’m performing in raids. And it’s at the point where I’m seriously at a loss as to what to do, and wondering if I should even bother.

I just don’t know what I’m doing wrong anymore. Previously there would be all manner of excuses as to why my performance as a healer sucked – I didn’t have the right legendaries, group composition really makes a difference, I’m not using the right stats, I just need more gear blah blah blah. But whilst I don’t have all of the legendaries that I want to be using on my resto shaman, I do have some very good legendaries that should do just fine. And I have plenty of gear with the right stats on it (not that stats are supposed to matter all that much any more). I’m working my way to my 51st trait, which isn’t as high as others, but it’s still pretty high overall.

I’ve looked at logs and seen what talents people are using. I do know one big problem is that I don’t use Cloudburst Totem as a talent. It’s not that I don’t want to, it’s just that it makes my framerate drop to 3 (and given my UI settings are already set to 3 in raids, I can’t drop it any lower – I have difficulty seeing some abilities as it is). So I can’t use it without it causing some issues. (I’m really hoping I’ll be able to buy a new PC in the near future!!) Might just have to try again.

I look at logs and I suppose a consolation is that Druids just seem to be kicking ass at the moment. And it also doesn’t help (me) that the other healers are just fucking awesome. I guess my problem is that I don’t know if it’s just me doing the wrong thing, or if it’s my class being lacklustre. It just feel like my heals don’t do a lot unless everyone stays low for an extended period of time. But they all get topped up so quickly, so my mastery doesn’t get a chance to kick in. This expansion was supposed to be about bringing back triage healing, but instead it seems the fights are just unforgiving – if people fuck up they get one shot, rather than just getting really low, allowing us to heal them back up again. It’s just back that old ping pong healer bars again, and as a shaman I just feel useless. I’m back to being a walking CD.

And I’m not writing this to get anyone to “fix” things for me or say things to make me feel better, I just need to get it out of my head. I can’t figure out if it’s going to get any better for me. And if it’s not, what does that mean? Do I just stop healing and go hit things instead? Or do I heal on a different class? What? I really am just feeling awfully lost. I found myself going back to this post where I was hypothetically thinking about what class I’d play if I couldn’t play my main and I landed on druid or mage. But what if it’s not the class? What if it’s just that I’m shit? Do I just stop raiding? I keep coming back to moments like this, and Bume is really lovely and helps me out, but I don’t feel like I’m getting any better. Instead I just feel like a burden.

It makes my brain hurt. And in the meantime I just feel really blah. So instead I’m bumming around levelling up an Alliance priest because their spells are pretty and it makes me feel better.

 

About 2 weeks ago I managed to pick up a casual job thanks to an old boss and some awesome friends. Getting back to work has been really great – knowing I’ve got money coming in again to pay bills is a big load off my mind! But it does come with the downside of a lot less game time. Even less than last time because I actually care about this job, so I’m not being cheeky writing blog posts and what not during work hours! But even with less time in game, I’ve still had a really successful couple of weeks.

Mythics

We’re doing pretty well with our progression, getting 1 new mythic boss down per week. Since getting Krosus down a couple of weeks ago, we’ve successfully managed to continue getting him down each week, which gives us 4 mythic bosses on farm. From next week we’re stoping the heroic runs altogether and starting mythic from scratch so that we have more time to spend on progression bosses when we get to them, which is great.

We got Spellblade down the week after Krosus, and then last weekend it was Tichondrius’ turn to go down.

We should have had Botanist down tonight as well, but thanks to Easter and WoW server crashes being the attendance boss from hell, our raid night didn’t end up happening at all. Hopefully we’ll get him down on Wednesday so we can start the long slog on Star Augur.

Team wise we’re doing really well. We’ve got the numbers which is awesome, and we’re all really gelling together quite well. There’s tense time of course, but that’s part and parcel of mythic raiding, I think. It’s just about making sure that at the end of the night we’re all still mates. We’ve got a great little healing team as always, though really need a strong swing healer to fill gaps for us when someone is away. But otherwise, things are going really well.

Riding around

I’ve been pretty lucky with some new mounts lately. Firstly, I finally got my fox mount! I do love it so much, though I think my pandaren shaman is a little too big for him, so I think I’ll use him on my night elf toons instead. 🙂

Then after raid last week I was so lucky!! Thor was flying over Azuna and asked me “what’s an Ephemeral Crystal?” I spun around and asked if he’d seen one. I immediately flew to where he saw one, and off I went. (Thor wasn’t really interested in the mount, and he knew how much I wanted it, so I hunted with his blessing!). It only took me about half an hour to find all 5 crystals needed to get this beautiful mount!

Then of course there was a Mind-Riddler’s Worm, which the WoW secrets discord group had been hunting for since Jeremy Feasel sent out a series of cryptic tweets. It was really fun to watch the whole thing unfold. I had joined the server just to follow along – people are amazing!!! I knew they’d figured it out when my notifications for the server started going bonkers. It was such great work on their part! There’s a great guide on how to get this mount for yourself – shouldn’t take too much time, especially if you have some friends with you to help make the old raids part faster. It’s such a funny looking mount, but I had to get it! I loved that when I got the final piece that rewarded me a mount, there were loads of people just hanging around on them, floating on these strange worm things in solidarity. So much fun.

And then lastly there was of course the unlocking of flying on the Broken Isles. And so now I have a whole other level of exploring to do from up in the air! 😀

March of the tadpoles

Another micro-holiday came along. This was one I was really looking forward to – March of the tadpoles! Seriously, is there anything more adorable than baby murlocs?!?! No, I didn’t think so. 🙂

So for this micro-holiday, we were able to go see a whole bunch of the more adorable little baby murlocs running around. And best of all, we got to befriend one for the day! Every single baby murloc that was there had a different name, and it’s very own little personality. I had such an awfully hard time choosing which murloc to adopt – I wanted them all! I didn’t want any of them to feel left out! There were some running around really fast like hooligans, having so much fun; there were others there were just hanging out chatting; there was even one little guy that just kept “fainting”! He was hilarious, and I nearly chose him… but then I thought a lot of people would choose him, so I didn’t. I wanted to choose one that no-one else would. (I blame this song that my Mum used to sing to me as a kid for this whole feeling sorry for the “runt” of the litter thing I have!)

In the end I found a little guy hiding in a corner under water. His name was Bloop, and I loved him straight away! He seemed like me – too shy to hang out with everyone else, but still kind wanting to be a part of things… at least from a safe distance.

We went on some adventures together, and in the end he gave me a little present – a Wet Rock. I’ve kept it in my bank for safe keeping. ❤ It was a wonderful little holiday!

Questing all over the world

The rest of my time has been spent on the Broken Shore and around the Broken Isles in general doing World Quests. I want to do a whole separate post about the Broken Shore world quests, but in the meantime I’ll just say that I love them, and I’ve been having so much fun with them!

As well as the World Quests, I’ve been banging my head against the wall that is the healer’s solo artifact challenge. I’m so determined to get it!!! But no luck so far. In time, in time.

 

So that’s my big catch up post! What have you been up to?

Tonight was a really great raid night. As usual we started off with our normal heroic clear which went quite well (although completely pathetic heroic Krosus kill with most people dead). We got that all done in an hour, so then it was onto mythic.

We were down one of our strongest healers tonight which made things a little tough, but we did just fine and managed to clear 4 mythic bosses tonight, too! We did a few pulls on mythic Spellblade (which we got down for the first time last week) but we really needed the 5th healer to get us through it so we called an early night. So overall it was a really productive night!

But the best thing of all tonight, was that I got the mythic tier chest from Krosus! Between being extremely lucky with other tier pieces and the transmog pieces being available in mythic Emerald Nightmare, I now have the full shaman mythic tier set appearance! When I first saw this set I was in love, and knew I just had to get it.

WoWScrnShot_040517_225537

And because I have the Balance of Power elemental artifact appearance, I can re-live this awesome wallpaper I won from Skog last year (back when this set was just a dream!)

Cinderwallpaper by Skog Designs

Tomorrow night we should get Spellblade down, and then it’s on to prog on Tichondrius. Yay!!

A shameless plug – we’re always on the lookout for more dps, especially a dps with a strong healing off spec (except paladin). If you’re interested in joining, check out our recruitment post on the forums for all the people to talk to. 🙂

 

There’s nothing better than getting your guild mates together and taking down some bosses.

Here’s a collection of Realm’s team kill shots for each of the raids.

Antorus

 

 

Tomb of Sargeras

Here’s a collection of Pit Crew’s team kill shots for each of the raids.

Nighthold

Trial of Valor

 

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